what is the best statue to farm in terraria
Statues
- Internal Tile ID: 105 (Normal), 337 (Text), 349 (Mushroom)
"
Angel Statue you say? I'm sorry, I'thou not a junk dealer.
— Merchant
Statues are piece of furniture items. There are a total of 114 different statues: 25 decoration statues, 36 text and numerical statues and 53 functional mechanisms that have an outcome when connected to wires and activated (26 hostile, 19 passive and viii miscellaneous). Depending on the statue, upon activation it may spawn enemies, drop items, or teleport an NPC to the statue'south location. Most statues can be found already placed in any area secret (most frequently in the Dungeon, Surreptitious Cabins, and Cavern level), though Angel Statues also appear in chests. Like all furniture, a pickaxe is used to collect them.
Contents
- 1 Functional statues
- 1.1 Enemy statues
- 1.2 Critter statues
- 1.3 Other statues
- ii Decorative statues
- three Text statues
- 4 Spawn limits
- five Notes
- vi Tips
- 7 Trivia
- seven.ane Angel Statue
- 7.two Other statues
- 8 History
- nine References
Functional statues [ ]
The 53 functional statues can be further categorised into 3 subtypes: 26 enemy statues, xix critter statues and eight other statues. These statues tin exist wired and activated to spawn enemies, drib items, or teleport a random NPC to their location. Statue-spawned enemies do non drop coins. Before the 1.iv update they generally would driblet their other usual items at a reduced rate, with the exception of the Mimic, which does non drop any items whatsoever other than its imprint, obtained after the designated amount of kills. Since the 1.iv update, this is only the case with sure statues. Aside from normal items, Slimes, Crabs, and Wall Creepers spawned from statues may also drop hearts and mana stars, potentially granting an alternative source of health and mana. Since the effects of the Life Drain and Vampire Knives work on spawned enemies, the player can build a pit with whatever timer spawning weak enemies to recover health during a boss fight. Statues found in Underground Cabins may be connected to Pressure Plates, and can easily spawn enemies that may kill early game players.
Meet spawn limits (below) for limitations that utilise to functional statues.
Enemy statues [ ]
| Statue | Enemy | Notes |
|---|---|---|
| Internal Item ID: 3719 | |
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| Internal Item ID: 443 | |
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| Internal Particular ID: 3720 | |
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| Internal Item ID: 3712 | |
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| Internal Particular ID: 463 | |
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| Internal Item ID: 466 | |
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| Internal Particular ID: 454 | |
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| Internal Particular ID: 3710 | |
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| Internal Item ID: 471 | |
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| Internal Detail ID: 441 | |
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| Internal Particular ID: 3718 | |
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| Internal Item ID: 3715 | Harpy |
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| Internal Item ID: 3717 | |
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| Internal Item ID: 452 | |
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| Internal Item ID: 449 | |
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| Internal Item ID: 459 | |
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| Internal Item ID: 3714 | |
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| Internal Item ID: 3716 | Pigron (Whatever) |
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| Internal Item ID: 478 | |
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| Internal Detail ID: 2672 | |
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| Internal Item ID: 446 | |
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| Internal Particular ID: 440 | |
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| Internal Particular ID: 3713 | |
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| Internal Item ID: 3709 | Unicorn |
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| Internal Item ID: 3708 | Wall Creeper |
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| Internal Detail ID: 3711 | |
|
Critter statues [ ]
| Statue | Critter | Recipe | Notes |
|---|---|---|---|
| Internal Item ID: 464 | |
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| Internal Item ID: 3662 | |
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| Internal Item ID: 445 | |
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| Internal Detail ID: 3652 | |
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| Internal Particular ID: 4342 | |
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| Internal Item ID: 3659 | |
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| Internal Item ID: 3654 | |
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| Internal Detail ID: 444 | |
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| Internal Item ID: 3661 | |
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| Internal Detail ID: 3657 | |
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| Internal Particular ID: 3658 | |
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| Internal Item ID: 4397 | |
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| Internal Item ID: 3660 | |
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| Internal Detail ID: 3655 | |
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| Internal Particular ID: 4360 | |
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| Internal Particular ID: 3656 | |
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| Internal Detail ID: 3651 | |
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| Internal Particular ID: 4466 | |
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| Internal Particular ID: 3653 | |
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Other statues [ ]
Bomb, Heart, and Star Statues will not produce anything if there are already 10 of their particular in the world, regardless of origin, or if three of their item is present inside 16 tiles. Boulder Statues can only spawn a boulder every fifteen seconds.
| Statue | Effect |
|---|---|
| Internal Item ID: 470 | Emits bluish glow like to Mushroom Grass on the (not a valid light source for NPC houses) |
| Internal Item ID: 4355 | Spawns a Boulder, identical to the ane a role player tin identify. However, information technology cannot spawn another bedrock until 15 seconds have passed after a previous boulder from this statue has spawned. Can exist crafted: 50 |
| Internal Item ID: 4276 | Provides The Bast Defence force vitrify to players in vicinity, which grants +5 defence force. |
Decorative statues [ ]
Decorative statues take no function and only serve equally ornamentation. They are generally establish placed cloak-and-dagger. The iii Lihzahrd statues are just institute in the Jungle Temple, and are the only statues that practice not appear to be made of stone. The Angel Statue is sometimes found in chests. The Armor Statue can also be crafted with 50
at a
Work Bench .
Text statues [ ]
These are crafted at the
Heavy Work Bench with l
each.
Spawn limits [ ]
Entities within range count towards spawn limit.
Activation of a spawning statue volition not produce an item/character if a certain quantity of that entity already exists inside a sure range. The range boundary is a circle, centered on the statue's spawning point.
| Spawn Limit | Distance (D) to Range Boundary | |
|---|---|---|
| Enemy and critter statues | Item statues | |
| 3 | 12.5 tiles (200 pixels) | 18.75 tiles (300 pixels) |
| 6 | 37.5 tiles (600 pixels) | 50 tiles (800 pixels) |
| 10 | Anywhere in the globe | |
- Instance: A new Bunny volition not exist spawned past an activated Bunny Statue if iii or more Bunnies already exist within a 200 pixel radius.
All statues (even those that appear shorter) take a footprint of 6 tiles (ii × 3). Each of these 6 tiles could be used as a wire input. Since the 1.3 update, each input shares the cooldown period with each other after activation. During an input's cooldown, activations from whatsoever trigger devices (Switches, Timers, Pressure Plates) will be ignored. For enemy and critter statues, this cooldown lasts exactly 0.5 seconds. Particular statue inputs accept a 10 second cooldown.
Creatures spawned by Bunny, Fish, and Penguin Statues during a Blood Moon will immediately become corrupted. Decadent Bunny, Corrupt Goldfish, and Corrupt Penguin (and their Crimson analogue) enemies do non count against the spawn limits, assuasive quicker farming. The same is true of Goldfish which start walking during rain, and Explosive Bunnies from Bunny Statues in For the worthy worlds. Some other exception is the Bomb Statue, since Bombs may group together into stacks of upward to 99 and each stack counts as a single entity.
Bunny and Squirrel statues will spawn their usual critters in a Cave town, not Gem Critters.
Notes [ ]
- All functional and decorative statues (except Turtle Statues, Owl Statues, Boulder Statues, Bast Statues and Lihzahrd Statues) have a gamble to be found already placed undercover and within Undercover Cabins.
- Worlds contain up to 2, 3 or 4 of each type of pre-placed statues, depending on the world size. Underground Cabins can contain boosted ones.
- Already placed Slime Statues, Bat Statues, Skeleton Statues and Crab Statues are always trapped.
- Despite its name, the Armor Statue cannot be used to display armor. Instead, armor is displayed using Mannequins and Womannequins.
- Spawned enemies will non driblet items that are specific to a particular biome or event.
- Bunnies and Goldfish spawned during the Blood Moon accept some special characteristics:
- Decadent/Crimtane Bunnies and Decadent/Crimtane Goldfish do not accept any limits on spawning; thus, it is possible to spawn hundreds of Corrupt/Crimtane Bunnies from statues, making this a skillful way to farm for Bunny Hoods.
-
Corrupt Bunnies and Decadent Goldfish can drop the KO Cannon, making it obtainable in Pre-Hardmode.
- With a unmarried wire color, up to three independent i 2d Timers tin can be wired per statue, for iii spawns per second each. With all three wire colors, all six tiles of a statue can be connected to split timers, for a possible six spawns per second. Enemy spawn limits apply, though if the enemies are instantly killed upon spawning (eg. if lava or a continually activated trap is used), each activation will successfully spawn an enemy. Verify
-
Verify Connecting two or iii 1 2d Timers to the same tile using multiple wire colors results in more than spawns, though timing for the activation of the timer is required. The timers can override each other if their intervals are also close together. Yet, it is possible to actuate all half dozen blocks of a statue for six spawns per second with merely ii one-second timers if yous use all iii colors of wire.
- Eye Statues will take a 10 2d interval betwixt spawning Hearts no matter what timer is used to spawn them; this is also true when using Switches, Levers, Force per unit area Plates, Sensors, or Detonators.
Tips [ ]
- When spawning weak enemies into lava, the spawn limit is abreast the point – the important constraint is two activations per statue per second. Given enough statues and wiring to stagger their activation, enemies can be spawned as fast as they get killed.
- The almost valuable statue in terms of rare drops is the Granite Golem Statue ( 5 per Dark Vision Helmet); it does produce a fair fleck of granite, but that stacks to 999, and then it averages 1 stack for each 133 spawns (and the granite can exist monetized besides). It also takes a petty longer to kill than the adjacent contenders (3 hits from lava). The Skeleton statue is next all-time; the skeletons die in two lava hits. (The Hoplite has slightly ameliorate average drops, but also produces a flood of unsalable Javelins.) The Piranha is tertiary, with but 80% of the Skeleton's per-spawn yield (but it'southward a 1-hit kill). For both Skeleton and Piranha, 80% of the potential profit really comes from crafting Hooks into Grappling Hooks. The Jellyfish statue trails distantly and produces a alluvion of almost-worthless Glowsticks. The Unicorn statue is another selection; the unicorns take much longer to die, just the horns have other uses across auction. (Come across Guide:Making money for more details.)
- The Metal Detector can help find statues, indirectly; it can find Clandestine Cabins (by detecting the chest within), where statues oftentimes spawn. Note that Hardmode ores, Life Crystals and Life Fruits have priority over chests.
- Spelunker potions can as well be used to the same outcome.
- Slimes spawned by the Slime Statue during the Slime Rain event can aid add to the number required to summon the King Slime.
- Bunnies can be caught from the Bunny Statue and be crafted into Explosive Bunnies (which would otherwise cost 35 if purchased from the Pirate NPC).
- Another fashion to make money or grind for Ectoplasm is to place a Breast Statue or Shark Statue in the Dungeon after Plantera has been defeated. Since only enemies with to a higher place 100 health have a adventure (6.67%) of spawning a Dungeon Spirit (drop one–ii Ectoplasm, 50 each).
- Spawned enemies from some statues will driblet Hearts and/or Mana Stars when killed, if the player is currently not at maximum health or mana respectively. If the statues are prepare with a timer and lava near a player arena, this tin provide a fairly steady supply of mana and hearts. In recent versions Verify many statue-spawned enemies do not drop Hearts/Stars, but the Crab, Wall Creeper, and Slime statues still do, and are quick kills. Even the slimes will non drop their boodle if killed with lava, and the other two have no drops anyway.
- On the one hand, this bypasses the Eye and Star Statues' tight limits on nearby spawns; on the other, the hearts and stars exercise not spawn in accelerate, only when the player is below their respective maximums.
- Boulder statues may exist used to back up some gravity affected blocks when using block-switch. Placing blocks that pause when their supporting block is broken (statues, safes,torches, decorations, timers etc) on this gravity block and breaking the bedrock statue will leave the cake suspended in mid air. this can be used to leave crafting tables suspended allowing for farther use.
Trivia [ ]
Angel Statue [ ]
- Earlier the one.1 update, the Affections Statue could be neither placed nor sold, and had no apparent utilize in the game. Information technology was (and still is, even after the update) the field of study of a running in-game joke, whereby NPCs will make reference to its useless nature.
- Redigit confirmed that it was originally intended to function as the double leap particular, however it was later replaced with the Cloud in a Bottle further in the game'south evolution.[1]
- The Angel Statue is listed to have v dissever item IDs, merely all five unlike statues will stack upon one some other in the player'southward inventory.
- On the
Desktop version, the Angel Statue can be dropped from the Jungle Mimic, which only spawns in Celebrationmk10 worlds.
Other statues [ ]
- The Pillar Statue is the but statue that does not have a base. In addition, pillars are already commonly made of stone making the proper noun a bit redundant: any statue of a pillar would but be a regular pillar.
- The Mushroom Statue, though not being a functional statue, volition react when stimulated with wire by lighting upwardly.
- The Shield Statue, when placed, has a design like to the Cobalt Shield.
| |
| The 2 unimplemented statues introduced in the 1.three.ii update. |
- The Corrupt Statue does non have a Crimson analogue.
- Tile sprites for the Seagull and Owl Statues were added to the game files in 1.3.two, but the items that place them were never implemented until ane.iv.0.one.
- The spawn limit of Duck Statues can be bypassed past placing the statue in water, as swimming ducks do not count towards the cap. This could exist used to max out the NPC count, meaning no new NPCs could spawn. This could be used to brand the fights with some bosses much easier, and could even be used to skip the Lunar Events entirely.
History [ ]
- Desktop 1.4.3.iii: Heart and Star Statues are at present twice as likely to be found in worldgen compared to other statues.
- Desktop 1.four.2.3: Angel Statues tin can now be dropped past Jungle Mimics.
- Desktop 1.4.one: All statues can at present spawn in any globe, regardless of difficulty, removing the Skilful/Main Mode exclusivity of the Armed Zombie Statue and the Os Skeleton Statue.
- Desktop one.iv.0.ane:
- Statue-spawned enemies now require some class of actor damage to drop their drops (even if the killing blow is done with lava, traps, etc.).
- The two unused statue textures are now obtainable, and are chosen the Seagull Statue and the Owl Statue.
- Jellyfish and Granite Golems spawned from statues at present drop their items even less often.
- Pigron statues no longer drop Salary
- Corrupt Statue, Eyeball Statue, Goblin Statue, Hornet Statue, Imp Statue now spawn their corresponding enemies.
- Critter statues now spawn during world generation.
- Critter statues now too require Ecto Mist to be present almost in order to craft.
- Desktop 1.iii.4.1: Fixed Tavernkeep not reacting to the King Statue.
- Desktop i.3.ii:
- Added two new unused statue textures.
- Walking Goldfish spawned from statues tin no longer be captured in bug nets.
- Desktop i.3.ane.i: Fixed Grasshopper Statue having no recipe.
- Desktop 1.3.1:
- Critter statues added: Buggy, Butterfly, Duck, Firefly, Frog, Grasshopper, Mouse, Penguin, Scorpion, Snail, Squirrel, and Worm.
- Enemy statues added: Armed Zombie, Blood Zombie, Bone Skeleton, Drippler, Granite Golem, Harpy, Hoplite, Medusa, Pigron, Undead Viking, Unicorn, Wall Creeper, and Wraith.
- Critters generated past statues tin no longer be captured in bug nets (except walking Goldfish).
- Driblet rates for enemies spawned past new statues are divided past 4.
- Some Enemies spawned by new statues drop nothing when killed by traps/environment.
- Some enemies spawned by new statues are non-aggressive during the daytime.
- Old statue sprites updated.
- Desktop ane.3.0.1:
- Skeleton Statues can generate every bit part of Statue traps.
- Chest Statues tin can now be found in generated houses in Secret Deserts.
- Each of the six tiles of a functional Statue now share the same cooldown, preventing the use of multiple Timers to spawn six times as many enemies or items.
- Mimics and Sharks spawned by Statues placed in the post-Plantera Dungeon no longer take a chance to spawn Dungeon Spirits.
- Fixed bug where KO Cannon could drop from Statue-spawned enemies.
- Stock-still a bug where y'all could spawn a heart/enemy from a statue using wires faster than intended.
- Fixed a bug where Piranha Statues were not spawning properly when a globe was created.
- Mushroom Statue will now light up when wired.
- Desktop 1.2.4:
- Desktop ane.2.3.ane:
- The King Statue now correctly summons the Traveling Merchant.
- The Queen Statue now correctly summons the Stylist.
- Desktop 1.ii.0.3:
- The Lucky Coin no longer causes Statue-spawned enemies to drop Coins.
- The King Statue and Queen Statue now correctly summon new NPCs.
- Desktop 1.2.0.2:
- Hardmode summon items no longer driblet from Statue-spawned enemies.
- Statues volition no longer spawn on Thin Ice.
- Desktop 1.ii:
- All Statues are now freed with a Pickaxe instead of a Hammer.
- Decadent Goldfish and Bunnies spawned from Statues no longer drop Coins.
- Added Lihzahrd, Lihzahrd Guardian, and Lihzahrd Watcher Statues, found in the Jungle Temple.
- Desktop 1.i.1: Statues no longer plough into Armor Statues when they are smashed from the tiptop.
- Desktop 1.1:
- Angel Statue is now placeable and stackable (max 99), sell value increased from i to threescore , and removed tooltip ('It does non practise anything.').
- Angel Statue sprite updated. Onetime sprite was
. - Renamed Statue to Armor Statue.
- Added Bomb, Heart, Star, Bird, Bunny, Fish, Bat, Chest, Crab, Jellyfish, Piranha, Skeleton, Slime, King, Queen, Anvil, Axe, Boomerang, Boot, Bow, Corrupt, Cross, Eyeball, Gargoyle, Gloom, Goblin, Hammer, Hornet, Imp, Mushroom, Pickaxe, Pillar, Pot, Potion, Reaper, Shield, Spear, Sunflower, Sword, Tree, and Woman Statues.
- Desktop 1.0.vi: Added Statue (later renamed Armor Statue), found or crafted @ Work Demote from 100
.
- Desktop 1.0.5: Angel Statue tooltip placed inside quotes.
- Desktop 1.0.4: Affections Statue now more difficult to find.
- Desktop-Release: Introduced Affections Statue, however cannot exist held, placed, nor equipped.
- Console one.0.933.1: Made changes from PS4'south one.0.750.0 update. (
)
- Console 1.0.750.0: (
)
- Skeleton Statues can generate as part of Statue traps.
- Chest Statues tin can now be plant in generated houses in Underground Deserts.
- Each of the 6 tiles of a functional Statue now share the same cooldown, preventing the use of multiple Timers to spawn six times as many enemies or items.
- Mimics and Sharks spawned by Statues placed in the postal service-Plantera Dungeon no longer have a chance to spawn Dungeon Spirits.
- The Mushroom Statue will now calorie-free up when wired.
- Updated sprites to friction match Desktop 1.iii.ane.
- Console 1.07:
- Console one.02:
- All Statues are now freed with a Pickaxe instead of a Hammer.
- Corrupt Goldfish and Bunnies spawned from Statues no longer drop Coins.
- Added Lihzahrd, Lihzahrd Guardian, and Lihzahrd Watcher Statues, plant in the Jungle Temple.
- Statues no longer generate on Sparse Water ice.
- The Lucky Coin no longer causes Statue-spawned enemies to driblet Coins.
- Hardmode summon items no longer drop from Statue-spawned enemies.
- Console-Release: Introduced with mechanics, recipes, and variants of Desktop 1.1.i.
- Mobile one.2.11212:
- Mobile i.ii.6508:
- All Statues are now freed with a Pickaxe instead of a Hammer.
- Decadent Goldfish and Bunnies spawned from Statues no longer drop Coins.
- Added Lihzahrd, Lihzahrd Guardian, and Lihzahrd Watcher Statues, plant in the Jungle Temple.
- Statues no longer generate on Thin Ice.
- The Lucky Coin no longer causes Statue-spawned enemies to drib Coins.
- Hardmode summon items no longer drop from Statue-spawned enemies.
- Mobile one.1.5536:
- Angel Statue is now placeable and stackable (max 99), sell value increased from 1 to 60 , and removed tooltip ('Information technology does not practice annihilation.').
- Updated sprite to match Desktop i.1.
- Renamed Statue to Armor Statue.
- Added Bomb, Heart, Star, Bird, Bunny, Fish, Bat, Chest, Crab, Jellyfish, Piranha, Skeleton, Slime, Male monarch, Queen, Anvil, Axe, Boomerang, Boot, Bow, Corrupt, Cross, Eyeball, Gargoyle, Gloom, Goblin, Hammer, Hornet, Imp, Mushroom, Pickaxe, Pillar, Pot, Potion, Reaper, Shield, Spear, Sunflower, Sword, Tree, and Adult female Statues.
- Mobile-Release: Introduced with mechanics, recipes, and variants of Desktop 1.0.6.
- 3DS-Release: Introduced with mechanics, recipes, and variants of Desktop i.ii.4.
References [ ]
- ↑ Fun fact: The Angel Statue was originally going to be the jump detail before cloud in a bottle. Took me hours to sprite so I left it in.
Source: https://terraria.fandom.com/wiki/Statues
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